FLAT FEET WALKTHRU (COMMANDS ONLY) This walkthru is provided to assist players who may be stuck. You may want to try using InvisiHints, the in-game HINT function, before using this walkthru. This is because InvisiHints is designed to avoid spoilers, whereas this walkthru can easily spoil part of your game. The puzzles are presented in a self-contained manner. In other words, only one puzzle is being addressed at a time, even though it means some backtracking is necessary. This walkthru shows all of the puzzles in the game, and their solutions. Red herrings aren't shown (other than where they occur in room descriptions etc), and there has been no particular effort to show clues leading up to solutions, optional dialog, etc. In other words, this walkthru can be useful for winning a game, but is neither the fastest nor most complete way to finish the game. NOTE: The last part of the game includes a move that depends on one of the items in the game, which is randomly generated. A note is in the walkthru at the appropriate point. This walkthru contains only the user commands. A version of this walkthru with both user commands and game responses is available as walkthru.txt. This walkthru is Copyright (C) 2005 by Joel Ray Holveck. It is part of the Flat Feet game, and is provided on the same copyright terms as the game itself. ======================================================================== E N E UNTIE TIRE RALPH, UNTIE TIRE LIFT RALPH RALPH, UNTIE TIRE TAKE TIRE W PUT TIRE ON CAR W PUT TIRE ON MACHINE TURN ON MACHINE TAKE TIRE E PUT TIRE ON CAR N W ASK BENNY FOR NOTE TAKE NOTE READ IT E N N NW EXAMINE SKELETON TOUCH SKELETON E NW U Z Z Z Z Z SE SW S S SE W EXAMINE RAINBOW TOUCH RAINBOW JUMP N N D ASK CURATOR ABOUT GOLDEN GATE MUSEUM READ CARD D Z Z D Z Z S SE W N SW W ASK HOSTESS ABOUT BATHROOM W W EXAMINE BOOTH TURN ON SWITCH TAKE PICTURE EXAMINE IT E E E NE S E N PUT HAT AND COAT ON RALPH N N EXAMINE WOMAN LISTEN TO SON S SW S S SE SW NW EXAMINE TANK CLIMB LADDER TAKE RALPH PUT RALPH IN TANK RALPH, CATCH SARDINE D SE NE NW N N W RALPH, DIG TAKE HAT AND COAT E S S SE W D Z Z N TAKE FEATHER DROP FEATHER TAKE RAIN L TAKE FEATHER S U E NW N N W DROP FEATHER TAKE FEATHER AND WORM E S S SE SW NW U GIVE WORM TO RALPH TAKE RALPH PUT RALPH IN TANK D SE NE NW N N NE N RALPH, GIVE ME THE FISH GIVE FISH TO SON N E E TAKE PILLOW PUT PILLOW ON COT TAKE BLANKET PUT BLANKET ON PILLOW E W NE TAKE COT SW E DROP COT E TAKE SCRAP EXAMINE IT W W S W N ************************************************************************ * NOTE: * At this point, the correct direction to go changes from game to * game. Examine the calling card, and go in the appropriate * direction. ************************************************************************ EXAMINE CARD NW SHOW PHOTO TO PROPRIETOR U U ENTER HELICOPTER THROW RALPH AT HELICOPTER CLIMB RALPH PUSH YOKE TAKE WIRES TIE CARLA WITH WIRES